š Schedule
| Tuesday | Thursday | |
|---|---|---|
| W1 | 01/06 Introductions Course Overview Lecture: Intro to Game Engine Tutorial: Intro to Unity Interface
ā¶ļø ASSIGN:
|
01/08 š DUE:
Tutorial: C# Fundamentals
|
| W2 | 01/13 š DUE:
Tutorial: Modular Generation, Procedural Generation
Studio Time: One-on-one checkins
|
01/15 |
| W3 | 01/20 š DUE:
Lecture: Game + Play + Level Design ā¶ļø ASSIGN:
|
01/22 Tutorial: Prototyping Game Environments
Tutorial: Physics Engine
|
| W4 | 01/27 š DUE:
Lecture: Game Feel |
01/29 Extra Resource: Alternative Controllers Tutorial: Game Data and Scene Management
|
| W5 | 02/03 Tutorial: Sounds, Visual Effects Prototype playtest briefStudio Time: One-on-one meetings |
02/05 š DUE:
Lecture: 2D~2.5D~3D Tutorial: Sprites + Textures Tips nā Tricks, Video Player, Persistent Data |
| W6 | 02/10 Studio Time: One-on-one meetings |
02/12 š DUE:
ā¶ļø ASSIGN:
|
| W7 | 02/17 | 02/19 Lecture: What is Interactive Text? Tutorial: Interactive Text Workshop with Ink |
| W8 | 02/24 š DUE:
Lecture: Camera Setups and Techniques Tutorial: Cinematic Tools in Unity
|
02/26 š DUE:
Lecture: Storytelling through Inventory and Collections Tutorial: Inventory Database
|
| W9 | 03/03 Studio Time: One-on-one meetings + Open Work Time |
03/05 Studio Time: One-on-one meetings + Open Work Time |
| W10 | 03/10 Studio Time: One-on-one meetings + Open Work Time |
03/12 š DUE:
Project 3 Crit Day ā¶ļø ASSIGN:
|